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What We Did
Games come in all sorts and sizes 鈥 and are usually associated with entertainment and distraction. Yet, games represent a powerful, interactive medium to tackle challenges of individuals, organisations, and society. In our work on 鈥楪ames for Resilience鈥 we aim to unlock the potential of games to support people in becoming more resilient and being part of an inclusive society. Our work embraces immersive technologies such as virtual and augmented reality to prepare for the smaller and larger challenges in life all of us face 鈥 from children with autism (ASD) and attention and hyperactivity disorder (ADHD) to UC students engaging in virtual field trips to places that are threatened by floods or earthquakes.
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Who Was Involved
Games for Resilience鈥 is one research stream within the Applied Immersive Gaming Initiative (AIGI) at the HIT Lab NZ. Together with the academic staff, one postdoctoral and three PhD researchers work on immersive game technologies as interventions for young individuals with mental disorders and on games for crisis management.听Research on games for resilience is conducted with colleagues from UC and with international experts from the Netherlands to Hong Kong.
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Why It Matters
The New 麻豆传媒高清 government formulated the first National Educational Goal (NEG) as 鈥楾he highest standards of achievement, through programmes which enable all students to realise their full potential as individuals, and to develop the values needed to become full members of New 麻豆传媒高清鈥檚 society鈥. UC鈥檚 excellent research on applied immersive games addresses real contexts where resilience matters. Applied immersive games enable individuals of different skill levels to engage with safe and realistic environments for learning, training and awareness building.
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Learn More
- To find out more, watch Heide Lukosch鈥檚 UC Connect Lecture on 鈥淎pplied Immersive Games for Education, Work, and Wonder鈥:听
- Lukosch, H., & Comes, T. (2019). Gaming as a research method in humanitarian logistics.听Journal of Humanitarian Logistics and Supply Chain Management,听9(3), 352-370.
Photo Caption:
Playing the听MoBInn听game on Innovations for resilient Transportation Infrastructures